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Thread Statistics | Show CCP posts - 2 post(s) |

Jack Dant
The Gentlemen of Low Moral Fibre
131
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Posted - 2011.11.17 11:34:00 -
[1] - Quote
Absolutely love this.
Any chance we can get the same direction right in the cyno out effect? It would be cool to see a capital jump and be able to tell where it went.
Also, is there any relationship between the stargate location in a system and where it's going to? In a few systems I noticed stargates sending you down in the starmap are actually located high in the system map. |

Jack Dant
The Gentlemen of Low Moral Fibre
133
|
Posted - 2011.11.17 14:20:00 -
[2] - Quote
CCP Mannapi wrote: @Jack Dant, Makenshi Drakonnen and Grarr Dexx: : We have fixed the randomness of the cyno out, but getting them to orient towards their destination is a different ballgame. It is something we want to do though!
Fair enough.
If you do it, it will have gameplay implications, but they would be so cool. A scout reporting "the enemy caps just jumped out towards the north", or the specific star if they know the area well enough... |

Jack Dant
The Gentlemen of Low Moral Fibre
134
|
Posted - 2011.11.17 14:38:00 -
[3] - Quote
Knug LiDi wrote:TorTorden wrote:Just have to say it since it's a huge pet bear of mine,,
Moving planets... Or more importantly (to me) the smaller the satellite the faster the orbit (generally). Planets rotate suns much slower that moons orbit planets. POSs anchored in orbit around moons would move faster still. Planets orbits measured in years Moon orbits measured in months POS orbits measured in days Now you just need to figure out a way to do this without completely destroying bookmarks.
Do that and it'll be really really cool. |

Jack Dant
The Gentlemen of Low Moral Fibre
137
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Posted - 2011.11.17 15:44:00 -
[4] - Quote
Aeril Malkyre wrote:For all those whinging about gates not being on the right "side" of the solar system (i.e. the one nearest the destination), there's some game lore for you here. TL;DR: there are resonance nodes between stellar bodies that the gates have to be installed on, and the nodes are fixed between different systems. So the gates are where they are because that's the only way the system works. "Sides" of the system is irrelevant. Fun with spatial mechanics. I was worrying about immersion, not lore-realism.
I don't know about you, but during warp I'm usually looking ahead. It feels better to see the star I'm going to jump to ahead, instead of having it behind me. It would also show some progression during travel, as stars a few of jumps ahead get closer.
Now, I have a feeling the gates are supposed to be close to properly aligned. Looking at the F11 map, often the angles between gates are about right. But many systems are kind of mirrored so that up is down. |

Jack Dant
The Gentlemen of Low Moral Fibre
145
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Posted - 2011.11.18 18:36:00 -
[5] - Quote
Chicken Pizza wrote:1. Creates too much tedious work for players, even if it would only be updated, say, once a month. Many deep safe spots would either have to be changed or cause people grief when they realize the planets magically switched positions yesterday(how does THAT make sense) but far too late because they've already been dscanned and probed. Why do you think bubbles are anchorable? So we can move them all over the place constantly? You think planetary orbits are "magical". Maybe you should go play a fantasy MMO instead of a sci-fi one?
Planets orbit very slowly. Very, very, slowly. Jupiter is 5AU from the Sun (next door in EVE terms), and completes an orbit every 12 years. A planet that is, in EVE, outside scan range from the sun (14 AU) would have a period of 50 years. So all your arguments regarding deep safes and scan range are invalid unless you expect to play eve for a few decades without updating your bookmarks.
Where it gets interesting is in the inner planets and moons. |
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